Playing Dead: Transmedia Pathos and Plot in The Walking Dead Board Games
‘Playing Dead: Transmedia Pathos and Plot in The Walking Dead Board Games’ Paul Booth In a rapidly converging media environment, the relationship between games as ancillary products to a narrative core franchise generally problematises conceptions of transmedia coherence. Almost by definition, media-based board games cannot influence transmedia narrative development. If games are not narratively consequential, can … Continue reading