Intensities: The Journal of Cult Media

  • Issue 9 (Spring 2017)
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    • The Aesthetics of ‘So Bad it’s Good’: Value, Intention, and The Room
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The Sims : A Retrospective – A Participatory Culture 14 Years On

The Sims: A Retrospective – A Participatory Culture 14 Years On Ludovica Price In February 2000, games company EA/Maxis released one of the most successful games of the new millennium, a game that broke the previous mould of platformers and first-person shooters (Kline et al. 2003). That game was The Sims, a so-called sandbox game … Continue reading →

Image · Filed under Issue 7 · Tagged with Cult Media, EA Games, Fandom, Games Franchises, Gamics, Machinima, Participatory Culture, Sandbox Games, SimCity, The Sims, Video Games

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Intensities: The Journal of Cult Media · A refereed journal addressing all aspects of cult media

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